These are the standard Blender releases, each having a development cycle of around 20 weeks. The Various Blender Versionsįor all practical purposes, there are three concurrent blender versions available to users at any point in the development cycle. This article will outline the various Blender versions concurrently available, before explaining the various method of keeping your Blender installation up to date. Unfortunately, Blender currently does not include an auto-updater, making updating it a little less of a straightforward task than in other 3D software. This influx of new features makes updating to the latest and greatest version of Blender more enticing than ever before. A portable version is also available for Windows PCs.Blender’s Dev Fund has Grown Exponationally over the past couple of years A detailed list of highlights can be found under Release Notes on the main Blender website, while complete release notes can be read on the Blender wiki.īlender 3.30 is available now as a free, open-source download for Windows 64-bit, macOS and Linux. This merely scratches the surface of what’s new in this latest release. Minor optimizations have also been rolled out for Metal GPU rendering on Apple Silicon chips. Those with Intel Arc GPUs will be pleased to learn that support for rendering has been added using oneAPI, while AMD GPU Rendering for Vega generation graphics cards has also been enabled. Performance improvements see much faster loading times for Line Art objects thanks to the use of multi-threaded leading. Tools to improve adding hair to 3D models have been added to Blender 3.3 LTS The Grease Pencil also becomes more accessible thanks to its keyframes appearing in Dopesheet and Timeline editors. The Line Art modifier gains the ability to calculate accurate cast shadow and light/shadow separation lines in conjunction with a light reference object. These offer just the tip of the iceberg, with more than a dozen other nodes also added, three of which offer path-finding across mesh edges to create everything from growing vegetation to impossible mazes. The UV Map - used to define relationships between 2D textures and the surface of a mesh - gain two nodes: UV Unwrap and Pack UV Islands. Supported tools for grooming hair include Add/Delete, Density, Comb, Snake Hook, Pinch, Puff, Smooth and Slide.
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